Timon Nap

Experienced Unity Developer

Interactive applications, serious & entertainment games.

Innovam

(2024-Current) Developing scalable AR/VR & 3D training tools for the automotive industry

At Innovam I work on interactive EV training apps, AR visualizations, and 3D simulations built in Unity. My focus lies in scalable architecture, clean UI implementation, and extending existing systems within real production constraints.

New Heights

(2022-2023) Realistic Climbing and Bouldering game made using Unity and photoscanning

At Wikkl I was a gameplay and UI developer on New Heights which is a realistic climbing and bouldering game. I worked on several gameplay elements, level design, UI design and implementation.

Infinity Skies

(2021-2022) NFT based social castlebuilding game made in Unity

Infinity Skies was a project I worked on as a game developer. It never launched due to the NFT collapse, but substantial development work was done on it, worthy of showcasing. I implemented the entire user interface and worked on developing and prototyping many gameplay elements.

AngularJS Apps and Websites

(2021-2023) Several applications I have worked on using AngularJS and multiple supporting frameworks

During my time at Wikkl I have worked on several multiplatform applications built with AngularJS. Supporting frameworks include Tailwind, Ionic & BabylonJS. On this page I have highlighted the most interesting developments.

Baby Builder

(2020-2021) A playful exploration of genetic engineering

The Baby Builder is an interactive installation built in Unity/C# in which you can design your own child through genetic engineering. The Baby Builder is a self-initiated project by Bertrand Burgers; it challenges the audience to confront the ethical, societal and moral questions raised by the development of genetic engineering.

Interactive Floor Games

(2017-2020) Highlights from the development of the interactive floor games I have worked on

Showcase of games I worked on that have been released on the Interfactive Floor platform. Individual game pages accesible through this page.

Match-3 Linker Game

(2020) A match 3 linker game made for a coding challenge

A tile linking game I developed in 5 days for a coding challenge. Designed as a mobile game, players clear the field by linking adjacent tiles of the same colour. It includes an in-editor level creation tool with several playable levels.

Interactive Floor Platform

(2017-2020) From prototype to full grown product with over 100 units sold

From graduation thesis on tracking in 3D space to prototype to a released product. The platform is used to apply embodied learning in a playful way using interactive games. I've developed its prototype and helped it grow to a fully developed product.

Monster Rebellion

(2017) Location Based Mobile Game using GPS

Mobile game project I worked on during my bachelor thesis. A mobile game using location coordinates with interaction to stimulate children to walk to school instead of being brought by vehicle.

Internship & Personal Project

(2015-2016) A character customiser with an interface & personal game development project

Character customiser with interface and developed mobile game