Hi there!

I’m Timon Nap — a 32-year-old Unity/C# developer based in the Utrecht area (NL), with over 7 years of experience in building interactive 3D applications, serious games, and simulation-driven tools.

Most of my work revolves around gameplay systems, UI implementation, and making prototypes production-ready. I’ve worked on projects ranging from entertainment games like New Heights and Infinity Skies, to serious applications like Springlab’s interactive floor platform and various Training Tools for the automotive industry.

I enjoy building clean, modular systems that are flexible enough to scale — especially when working with real-world constraints and existing codebases. My background in computer science (BSc AUAS, 2017) and my time abroad in Norway (NTNU, 2016) gave me a solid foundation in both technical and creative collaboration.

Outside of work, I’m into weightlifting, I occassionaly take out my bicycle, and I enjoy tinkering with tech — including working on my own Yaris GRMN, which I maintain and upgrade for both fun and function. I also enjoy traveling, especially to lesser-known destinations which have included Armenia (2023), Kazakhstan (2019), and Ukraine (2018).

Skills & Tools

Curriculum Vitae

Programming & Game Development
C#, Unity (URP & Built-in), Netcode for GameObjects (NGO), Unity Localization, DOTween, ScriptableObject architecture, modular interaction systems, custom editor tools

UI & Visual Design
Unity uGUI, responsive in-game UI systems, localization workflows, Photoshop, Blender (basic), photogrammetry & PBR texturing (Materialize)

AR/VR & Simulation Tools
AR Foundation, Oculus Quest development (Unity), animation-driven interaction systems, scenario-based training flows, light simulation logic (procedural / state-driven)

Web & Hybrid Development
AngularJS (legacy), Ionic, BabylonJS, Tailwind CSS, HTML/CSS

Workflow & Collaboration
Git, GitHub, Trello, version control best practices, feature branching, Agile & Scrum (small to mid-sized teams), CI basics